#version 400
in vec3 Color;

out vec4 FragColor;

vec3 winLevelWinWidth(in float x, in float windowLevel, in float windowWidth)
{
    float y = (x - windowLevel) / windowWidth + 0.5;
    y = clamp(y, 0.0, 1.0);
    return vec3(y);
}


void main()
{
        FragColor = vec4(Color, 1.0);
}
